The Consortium

Boosting Portugal's eGames Development Sector and Creative Industries

A game changer

Video games are the world’s largest entertainment industry. Around 3.6 billion people play games and the global games market is worth close to $190 billion a year (Newzoo, 2025).

In Portugal, however, the sector has long been fragmented and has struggled to scale, despite its great potential and highly skilled people. The eGames Lab was created to tackle the specific technological and operational challenges identified in the country, strengthening the competitiveness of its members and positioning them in a global context.

Covering the country from Évora to Lisbon, Madeira and the Azores, the eGames Lab helps diversify an economy heavily dependent on a single industry (tourism), strengthening Portugal’s competitiveness in digital and creative technologies.

Between 2022 and 2026, the consortium delivered seven PPS, new games and platforms, a national network of four Gaming Hubs and a body of scientific work that now supports the next generation of Portuguese studios.

Building
Building
Building
14

Private Companies

Ranging from software development, blockchain, cybersecurity and creative industries with a strong R&D experience.

2

R&D Institutes

Recognized for their highly-developed R&D skills in the identified core areas.

6

Non-Corporate Entities

With significant know-how in acceleration, marketing, promotion, innovation, and internationalization.

4

Worldwide industry partners

As supporting partners (PlayStation, Amazon Game Tech, Dell and Enjinstarter).

Meet The Members

© eGames Lab Portugal Consortium
© eGames Lab Portugal Consortium

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