In August 2026, the eGames Lab went back to gamescom in Cologne – the world’s largest games fair, with 357,000 visitors, 34,000 trade visitors and 1,568 exhibitors from 72 countries – with a pavilion of its own, organised by ACIF-CCIM.
The space gave each consortium studio its own stand, plus a meeting area for talks with investors, publishers and partners. Highlights included:
- Hanno: A Magical Tale (One Way Eleven / WOWSystems) at the Indie Arena Booth, where it went on to take 2nd place in GameStar’s Find Your Next Game;
- Ezekiel and the Fourt.io platform presented at the consortium’s Game Station;
- player interaction data collected on The Kause (Fapptory);
- the presentation of the new Gaming Hubs in Lisbon and the Azores (APCA).
gamescom opened the busiest international season in the Agenda’s history, followed by the Tokyo Game Show, DevGAMM x FTW Belgrade and SBC Summit Lisbon.