The eGames Lab Mobilising Agenda reached the end of its execution period on 30 June 2026 with all seven Work Packages and all seven PPS (Products, Processes and Services) technically completed.
Since October 2022, the consortium has delivered:
- PPS1 – Blockchain framework for games: the Fourt.io SDK (registered trademark), with Proof of Play, P2P crowdfunding, multichain exchange and a token/NFT marketplace, plus KYC/AML, GDPR and decentralised custody protocols and the egameslabcti.pt cyber threat intelligence platform.
- PPS2 – Advanced in-game VR/AR: FootAR’s immersive sports ecosystem (including VR Stadium for Meta Quest and Spatial Stadium for Apple Vision Pro), the VR game The Sentinel, an immersive locomotion system and motion/face capture workflows for Unreal Engine.
- PPS3 – Transformational games for health and the green agenda: titles such as Waste Rush, FitFest, Guardiões do Alentejo, the GreenerAct platform and the eHealthyCouples app for the prevention of dating violence.
- PPS4 – AI for interactive storytelling: an intelligent narrative engine for Unreal Engine with lip-sync, AI engines for NPCs and combat, multi-LLM narrative generation, and games including Hanno, The Kause, Chill and As Pequenas Lendas da Ilha.
- PPS5 – Pre-market ecosystems: MadCIX, the Madeira Cloud Internet Exchange Point, a real-time QoS platform and acceleration programmes.
- PPS6 – Process innovation in game design: a systematic, interdisciplinary development process based on rapid iteration and frequent playtesting.
- PPS7 – A network of four Gaming Hubs: Funchal, Lisbon, Évora and Angra do Heroísmo.
The PPS were delivered to the managing authority with independent expert opinions. Until the end of 2026, partners are focusing on improving and validating the results, preparing products for market and disseminating them nationally and internationally.