A game changer
The eGames industry is booming. In recent years, it has experienced an outstanding growth. More than 2.5 billion people worldwide play games regularly. Annual global gaming revenue will exceed $200 billion by 2023, which is more than worldwide film box office earnings, music streaming and album sales, as well as the top five wealthiest sports leagues, combined.
However, in Portugal, this sector has been known for its fragmentation and difficulty in leveraging despite the great potential and highly-skilled human resources.
The eGames Lab Project aims to address specific technological and operational challenges identified in Portugal, which will leverage the competitiveness of the members and position them in a worldwide context.
Covering the country from Évora to Lisbon, Madeira and the Azores, the project will diversify the Portuguese economic fabric which is heavily dependent on a single industry (tourism), thereby increasing the country’s competitiveness in IT and Web 3.0 industries
games & services
Ranging from software development, blockchain, cybersecurity and creative industries with a strong R&D experience
Recognized for their highly-developed R&D skills in the identified core areas
With significant know-how in acceleration, marketing, promotion, innovation, and internationalization;
Worldwide industry partners
As supporting partners (PlayStation; Amazon Game Tech, Google, Dell and EnjinStarter);